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	<title>jlGauthier.</title>
	<link>http://jlgauthier.com/blog</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Thu, 14 Feb 2008 10:18:36 +0000</lastBuildDate>
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	<item>
		<title>Scratch Objects and performance.</title>
		<description>So Actionscript 3 is fast.... er than actionscript 2. But performance is still a big bottleneck. One well known fact is object creation is slow. Adobe knows this and is addressing it
@see Tamarin Bugzilla

But I was crunching some code tonight and was startled at just how slow it really is.
Take ...</description>
		<link>http://jlgauthier.com/blog/?p=10</link>
			</item>
	<item>
		<title>Leaving Beantown.</title>
		<description>Big changes. Recently I was given an opportunity to go to San Diego and make games with Areae. I have a lot of friends and family in the Boston area and I know I'll miss them a lot while I'm tanning my irish skin on the pacific coast beaches in ...</description>
		<link>http://jlgauthier.com/blog/?p=9</link>
			</item>
	<item>
		<title>Editor version 0.2</title>
		<description>http://www.jlgauthier.com/blogSup/stick/edit2/bin-release/StickEdit1.html

Moving along. I was hoping things would go fast tonight but calculating where a vertex should go to based on the x,y of a view port proved to be a lot of code.

Rendering a point in 3d means

	place the point in scene space (points are stored initially in figure space)
	translate ...</description>
		<link>http://jlgauthier.com/blog/?p=8</link>
			</item>
	<item>
		<title>Editing the people.</title>
		<description>Another free night... kinda and started working on an editor. It's rather useless thus far... but it looks cool and has a lot of buttons that do things :)

See it.

I decided it would be more fun to do animation than texturing for a few reasons.

	Paper vision already does kick ass ...</description>
		<link>http://jlgauthier.com/blog/?p=7</link>
			</item>
	<item>
		<title>3D stick people.</title>
		<description>
Take them for a spin

I've wanted to build this for a long time, luckily I've had trouble sleeping this week.
The engine defines figures with vertexes in 3d space, then draws lines between them instead of using triangular faces.  scaling the vetexes makes the people tall, thickening the lines makes ...</description>
		<link>http://jlgauthier.com/blog/?p=6</link>
			</item>
	<item>
		<title>SubSpace in flash</title>
		<description>I've been working on simple Subspace engine in flash. It's just getting to the point where it is fun to fly in, so I thought it was time to show it off.

Click the image to play

The server is written in java and uses tcp/ip (an ill-advised protocol for multiplayer games) ...</description>
		<link>http://jlgauthier.com/blog/?p=5</link>
			</item>
	<item>
		<title>A Better Look at uint int and Number Performance Data.</title>
		<description>I've written a benchmark swf to time several operations and conversions across all three numeric types. Using the methodology described in my previous post, the test suite compares the time cost of each opperation to the time cost of a single function call. Using function-time as a unit hopefuly minimizes ...</description>
		<link>http://jlgauthier.com/blog/?p=3</link>
			</item>
	<item>
		<title>Two Tips for Benchmarking.</title>
		<description>In anticipation of throwing a ton of benchmark data at you, I am going to run through two tips on benchmarking in Actionscript. The purpose is to explain my techniques, give credibility to my own benchmark data, and to help point out some not-so obvios pitfalls.

Avoid the debug compile
The debug ...</description>
		<link>http://jlgauthier.com/blog/?p=4</link>
			</item>
	<item>
		<title>OK a blog.</title>
		<description>I've had a rough history with blogging and websites... the chances I'll be sharing my thoughts through this are pretty much zero. Setting it up was fun at least. I even came accross this neat Captcha thing, called re-Captcha. Apparently whenever you use it you are helping the world preserve ...</description>
		<link>http://jlgauthier.com/blog/?p=1</link>
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