Jan
31
I’ve wanted to build this for a long time, luckily I’ve had trouble sleeping this week.
The engine defines figures with vertexes in 3d space, then draws lines between them instead of using triangular faces. scaling the vetexes makes the people tall, thickening the lines makes them fat. The hope is to get some texturing on them and do some animations, but who knows. Cool concept I think.


January 31st, 2008 at 8:16 pm
Nice James. Get some sleep.
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