Feb
6
Another free night… kinda and started working on an editor. It’s rather useless thus far… but it looks cool and has a lot of buttons that do things ![]()

See it.
I decided it would be more fun to do animation than texturing for a few reasons.
- Paper vision already does kick ass texturing.
- The figures have no flat faces so texturing well means using displacement maps all over the place.
- My estimation is that effective texturing will run at least 2 times slower
So animation is going to be way more fun anyway.. The editor shell came along pretty quick, hopefully Thrs I’ll have some time to play with it and get dragable vertexes, and parent / child rotation.
